Hi gringoria,
Thanks for posting! I’ve taken a look at your file, and it looks like Case 2 of the “OnMove” event of your “HoverCounter1” widget was firing twice because the second case was set up to be another “If” conditional case, and not an “Else if”.
Because of this, the counter was being added to in the first case, the second case was running (because the counter equalled 1000), and then the “OnMove” event would fire just one time more because the widget had just been moved in Case 1.
Please see the attached copy of your .rp file below with this corrected. To prevent this from happening again, I would recommend double-clicking on the event (i.e. “OnMove”), under the “Properties” tab to create a second case with the “Else if” statement.
Hope this helps, and please let me know if you have any questions!
Best,
Ashley
Axure Customer Support
MutlipleEventsAfterTimer_Copy.rp (66.9 KB)