pull_push_component.rp (57.5 KB)
This is an interaction where when A is clicked, B performs hide/show while C responds with pull/push. However, when I create this with components, it responds differently from what I expected. Why is this happening? I’ve attached a dynamic panel next to it that responds normally for comparison. Could you please check the attachment
Hi @won,
Thanks for reporting this! It looks like there’s a bug with using push/pull animations in components. If you remove the “swing” push/pull animation in your file, the widgets get pushed/pulled correctly. I’ve filed this bug with our development team, and we’ll try to get this fixed with the next build. In the meantime, you’ll want to remove any push/pull animations in components or break away the component if you need the animation for your prototypes.
I appreciate you taking the time to look into this matter. I hope for a swift resolution.
What is the update on this bug fix? I had been using the animation ease in/out cubic. After removing the animation the interaction worked as intended. I would like to add that I have a similar interaction on a file that was created in RP 10 but has since been updated in RP 11 and it still works as intended. So it seems to affect New Files in RP 11 and not components already created on RP 10 but the file itself was updated to RP 11.