Is it just me, or is Push / Pull Widgets (particularly with animation) almost impossible to use reliably in anything other than the most trivial situations?
It’s true that my prototypes push the capabilities of Axure generally (my work really needs to replicate exactly how the interactions will work), but I also know that users can break prototypes easily and they can fret over it - and broken protos are really not helpful when testing with remote audiences.
In short, the widgets on the page - under heavy use - tend to end up wandering away from where they’re meant to be, and that’s not satisfactory.
As I test, I’ve spent the best part of a day trying to make a bulletproof drag ‘n’ drop component, and I’ve had to put multiple protection flags in place simply to ensure that animated push/pull doesn’t get broken.
It shouldn’t have to be like this - I think a more robust architecture needs to be put in place.